Electronics are not bad. There is nowhere else that you can learn so much, so efficiently, as on a computer - depending on how you use it.
Its all in the purpose and how you really use your time with it. Using electronics to learn, and for the right amount of time, will make your life better than it would have been without them.
Using electronics to waste your time with games will just take up your time, and leave you with nothing but wanting more and feeling bad. It often turns into an addiction: a giant waste that takes over much of your life. Video games are MORE addictive than many illegal drugs, alcohol, and smoking. That isn't to say that you can't ever play video games, online games, etc. But you need to be really careful.
You only get to be alive this one time and you only get this one childhood. How much of it should really be devoted to a video game? When you are older, what will you want the answer to that question to have been? What does it keep you from doing? Its always easier to scan through Tik Tok or play Rainbow 6 Siege than it is to start art lessons, help you mom with something, write someone a letter, or a million more things.
So what do you think is reasonable? Here is what Leonard Sax, who probably knows more about this topic than anyone, came up with:
1) No more than 40 minutes/night on school nights.
2) No more than 1 hour/day on weekends / vacations.
3) Your minutes do not roll over: If you use less electronics one day, you don't get more the next day.
4) No games in which the primary objective is killing other people.
You only get to be alive this one time and you only get this one childhood. How much of it should really be devoted to a video game? When you are older, what will you want the answer to that question to have been? What does it keep you from doing? It's always easier to scan through Tik Tok or play Rainbow 6 Siege than it is to start art lessons, help you mom with something, write someone a letter, or a million more things.
So here is your job. Make a note on Seesaw, write me at least 4 sentences.
If you had a 10 or 11 year old child, how many minutes / hours of electronics would you give them?
On which days?
Why?
Would they get more or less if they were using electronics to learn?
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If you want to know what Leonard Sax read to come up with his technology guidelines, he read these research studies and articles:
American Scientist
https://www.americanscientist.org/article/lifelong-impact-of-early-self-control
American Academy of Pediatrics
Policy Statement: Virtual Violence
COUNCIL ON COMMUNICATIONS AND MEDIA
Pediatrics July 2016, e20161298; DOI: https://doi.org/10.1542/peds.2016-1298
https://pediatrics.aappublications.org/content/early/2016/07/14/peds.2016-1298
Brent W. Roberts and colleagues, “The Power of Personality: The Comparative Validity of Personality Traits, Socioeconomic Status, and Cognitive Ability for Predicting Important Life Outcomes,” Perspectives on Psychological Science, 2:313-345, 2007, full text at http://classdat.appstate.edu/COB/MGT/VillanPD/OB%20Fall%202012/Unit%202/Person ality%20Articles/The%20Power%20of%20Personality%202007.pdf.
There's a Startling Increase in Major Depression Among Teens in the U.S.
https://time.com/4572593/increase-depression-teens-teenage-mental-health/
Terrie E. Moffitt and colleagues, “A gradient of childhood self-control predicts health, wealth, and public safety”, Proceedings of the National Academy of Sciences, 108: 2693 – 2698, 2011, full text online at http://www.pnas.org/content/108/7/2693.full.pdf+html.
Edward Swing and colleagues, “Television and video game exposure and the development of attention problems,” Pediatrics, volume 126, pp. 214 – 221, 2010. See also Douglas Gentile and colleagues, “Video game playing, attention problems, and impulsiveness: evidence of bidirectional causality,” Psychology of Popular Media Culture, volume 1, pp. 62 – 70, 2012.
Jay Hull, Ana Draghici, and James Sargent, “A longitudinal study of risk-glorifying video games and reckless driving,” Psychology of Popular Media Culture, volume 1, pp. 244 – 253, 2012. See also Jay Hull and colleagues, “A longitudinal study of risk-glorifying video games and behavioral deviance,” Leonard Sax MD PhD Page 15 of 15
Kathleen Beullens and Jan Van den Bulck, “Predicting young drivers’ car crashes: music video viewing and the playing of driving games. Results from a prospective cohort study,” Media Psychology, volume 16, issue 1, 2013.
Stervo Mario and colleagues, “Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption,” Eating and Weight Disorders, volume 19, pp. 515-520, 2014. See also Catherine Berkey and colleagues, “Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls,” Pediatrics, volume 105, 2000, pp. e56; and Elizabeth Vandewater and colleagues, “Linking obesity and activity level with children’s television and video game use,” Journal of Adolescence, volume 27, pp. 71 – 85, 2004.
Jean-Philippe Chaput and colleagues, “Video game playing increases food intake in adolescents: a randomized crossover study,” American Journal of Clinical Nutrition, volume 93, pp. 1196 – 1203, 2011.
Megan Mathers and colleagues, “Electronic media use and adolescent health and well-being: cross-sectional community study,” Academic Pediatrics, volume 9, pp. 307 – 314, 2009.
Don’t Let the Culture Raise Your Kids Annotated Works Cited: https://books.google.com/books?id=xvaKDwAAQBAJ&pg=PT131&lpg=PT131&dq=leonard+sax+screen+time+usage+recommendations&source=bl&ots=BU28wg3q_o&sig=ACfU3U2ZyR65pDc1ofZDgn7_2KQc7jSR8Q&hl=en&sa=X&ved=2ahUKEwje7cT3lPDpAhU2GzQIHVYyCZoQ6AEwCXoECAoQAQ#v=onepage&q=leonard%20sax%20screen%20time%20usage%20recommendations&f=false
Video games tend to shift motivation away from the real world, to the virtual world. In a large, prospective, longitudinal cohort study, Professors Craig Anderson and Doug Gentile found that boys playing violent games – particularly games which deployed a moral inversion – exhibited changes in personality over a period of 3 or more years. They become more selfish, less honest, more hostile, and less patient. Douglas Gentile, Craig Anderson, and colleagues, “Mediators and moderators of long-term effects of violent video games on aggressive behavior,” JAMA Pediatrics, volume 168, pp. 450 – 457, 2014.
Boys who spend lots of time playing video games are more likely to become fat compared with boys who spend less time playing video games.4 There seem to be two mechanisms operating here. First, playing video games burns less calories than many other activities, such as playing actual sports. Secondly, less intuitively, playing video games seems to have a direct appetite-stimulant effect, worse than watching TV.5 That may be why time spent playing video games is significantly more likely to be associated with obesity and other bad health outcomes, compared with time spent watching TV.6 Leonard Sax MD PhD Page 5 of 15 Guidelines for video games 1) No more than 40 minutes/night on school nights 2) No more than 1 hour/day on weekends / vacations 3) Your minutes do not roll over 4) No games in which the primary objective is killing other people (such as Rainbow Six Siege; Call o Duty; Fortnite)
This is CJ in high school.
This is CJ now. He is still small for an NBA player (though taller than an average person. However, you can see how he worked to make his body as strong as possible and have as many skills as possible.
Moreover, CJ is very aware that being an NBA player is a short term job. You need a SELF IDENTITY and an INCOME SOURCE that will last longer than being a basketball player. He worked hard in school and college and got that for himself. He has also helped younger people find that path.
Article 1 (Required)
https://www.philanthropyplaymakers.com/cj-mccollum.html
Articles 2,3,4, and 5 (Read = or > 1)
https://www.blazersedge.com/2017/8/2/16085816/cj-mccollum-lead-lehigh-university-anything-is-possible
https://www2.lehigh.edu/news/cj-mccollum-anything-is-possible
https://www2.lehigh.edu/news/cj-mccollum-the-most-successful-people-arent-afraid-to-fail
https://www.oregonlive.com/blazers/2016/01/cj_mccollum_launches_high_school_journalism_progra.html
Video 1 Through 4 (Watch = or > 1)
https://www.youtube.com/watch?v=B4tDsHJCMi0
Highlights Start at 1:47 www.youtube.com/watch?v=uL8ca6cOvAQ
Discuss how you learn from losing games and just get better: https://www.youtube.com/watch?v=8s5T3kxBMBI
At David Douglas High School This Year https://www.youtube.com/watch?v=TOR2JiXD2So
Article 1 (Required)
https://www.philanthropyplaymakers.com/cj-mccollum.html
Articles 2,3,4, and 5 (Read = or > 1)
https://www.blazersedge.com/2017/8/2/16085816/cj-mccollum-lead-lehigh-university-anything-is-possible
https://www2.lehigh.edu/news/cj-mccollum-anything-is-possible
https://www2.lehigh.edu/news/cj-mccollum-the-most-successful-people-arent-afraid-to-fail
https://www.oregonlive.com/blazers/2016/01/cj_mccollum_launches_high_school_journalism_progra.html
Video 1 Through 4 (Watch = or > 1)
https://www.youtube.com/watch?v=B4tDsHJCMi0
Highlights Start at 1:47 www.youtube.com/watch?v=uL8ca6cOvAQ
Discuss how you learn from losing games and just get better: https://www.youtube.com/watch?v=8s5T3kxBMBI
At David Douglas High School This Year https://www.youtube.com/watch?v=TOR2JiXD2So
1. Watch This Video
https://www.youtube.com/watch?v=M7T0zNCCOQQ
2. Do this assignment:
https://www.khanacademy.org/math/arithmetic-home/multiply-divide/mult-facts/e/multiplying-by-8
3. Facetime me for 5 minutes of critical thinking about x8.
https://www.youtube.com/watch?v=M7T0zNCCOQQ
2. Do this assignment:
https://www.khanacademy.org/math/arithmetic-home/multiply-divide/mult-facts/e/multiplying-by-8
3. Facetime me for 5 minutes of critical thinking about x8.